Stealth Ops Academy

Treehouse desk · Coach George

READY · 6

Practice kids are loaded so you can poke around. They stay on this device until your real class shows up.

Week 1 of 12 · Class A · 35 min

Ghost Protocol

This week we move so quietly a sleeping cat would stay asleep.

Learn your code name, then freeze like the room is listening.

Coach note: Build the lab habit: listen, freeze, and put force into the legs instead of the floor. Class A is the freeze. Class B is the quiet foot.

One 35-minute clock for every age. Fives use the floor version and skip boxes. Elevens may hold one extra second. Do not add minutes for older kids or cut the class short for younger ones.

Club skill

The Shock Absorber

Knees and hips coil on contact so the spine never takes a stiff hit.

Club skill

Toe-to-Heel

Ball of the foot first, then a quiet roll to the heel. A slap is the miss.

Club skill

The Freeze

One-leg balance with a soft standing knee. The stop is the skill, not the jog.

Class A · First Day Quiet

35:00
  1. Warm-up

    1. Name-Tag Warm-Up

    5:00

    A moving circle that teaches names and wakes ankles, hips, and ribs before any freeze. Keep it walking. Running is not the warm-up.

    1. Circle of cones, kids outside the cones, you in the middle.
    2. Walk the circle. Call a joint: ankles (rock heel to toe), hips (open step), ribs (reach up, then hands on hips).
    3. On “Code name!” they stop, say the name you gave them, and start walking again.
    4. Last minute: march with quiet arms. If someone sprints, reset the room to a walk without a lecture.

    Say this

    • Walk first. Spies listen before they run.
    • Soft knees while you march.

    Watch for

    • Kids colliding because the circle is too small. Widen it.
    • Locked knees on the march.
  2. Drill

    2. Radar Sweep

    10:00

    Jog the circle, then freeze on one leg when you call Sweep. The rep is the three-count hold. Switch legs every other freeze.

    1. Same circle. They jog one direction only.
    2. Call “Sweep!” Freeze on one leg, arms quiet, count “one, two, three” together.
    3. You name the next standing leg: “Other foot.” Do four freezes each side.
    4. If the freeze is sloppy, stay with eyes open. Soft gaze at the far wall is only for a kid who is already stuck.
    5. A wobble means retry that leg once, then rejoin. Do not restart the whole drill.

    Say this

    • Standing knee is soft, not locked.
    • Foot is a tripod: big toe, little toe, heel.
    • Quiet arms. The leg does the work.

    Watch for

    • Hip drop and windmilling arms.
    • Kids who jog during the count. Make the freeze the whole rep.
  3. Game

    3. Sweep, Don’t Chase

    10:00

    You are the only mover who can “catch” anyone, and you catch them with a word, not a tag. Walking speed. Safe kids are the ones who freeze.

    1. Spread out inside the circle. Everyone walks.
    2. You walk too. When you point and say “Sweep,” that spy freezes on one leg for a 3-count.
    3. If they are still walking when you finish the word, they take three sneaky steps back to a cone and rejoin. That is the whole penalty.
    4. Frozen spies are safe. Nobody touches them. After the count they walk again.
    5. Play three short rounds, then stop when the block timer ends. If it turns into running, sit everyone and restart at a walk.

    Say this

    • Walking speed. The word is the tag.
    • Freeze before I finish your name.
    • Hands stay off other spies.

    Watch for

    • Grabbing, racing, or hiding behind friends.
    • A child who is anxious about being singled out. Let them freeze with a partner for one round.
  4. Mat chat

    4. Mat Chat: Quiet Beats Fast

    5:00

    Sit-down so the idea sticks. One sentence each. You answer last and connect it to the freeze.

    1. Sit in a circle. Cone is the microphone. Only the holder talks.
    2. Ask: “What is the difference between a racer and a spy?”
    3. If they say “fast,” nod and ask what a spy does that a racer does not.
    4. You close: “Today the spy skill was the stop. Fast without a freeze is just noise.”
    5. They repeat once: “Quiet beats fast.”

    Say this

    • One sentence. Then pass the cone.
    • Quiet beats fast.

    Watch for

    • A long story taking the whole chat. Thank them and pass the cone.
    • Don’t correct feelings. Correct only the movement idea.
  5. Cool-down

    5. Cool-Down: Code-Name Exit

    5:00

    Downshift the room. Breath, a simple stretch, then dismiss one code name at a time so they practice waiting.

    1. Slow toe-to-heel lap around the cones. No talking.
    2. Stand and hold each ankle behind you for 15 seconds, hand on a cone if they tip. Skip it if balance is shaky and do a seated reach instead.
    3. Three breaths: in for 4, out for 4. Hands on the belly so they feel it move.
    4. Ask one kid to name one quiet thing they did. Then dismiss by code name, one at a time, walking to the door.

    Say this

    • In for four, out for four.
    • Wait for your code name.

    Watch for

    • Kids who bolt for the door. The exit is part of the class.
    • Breath held instead of exhaled. Keep your own breath audible.

Gadgets to set out

Safety

No boxes this week. No chase games. One direction in the circle so kids are not colliding.

Only spies marked Here. You can still change one kid from their card.